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Easier puzzle setup?

 
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mrmip
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Joined: 05 Nov 2005
Posts: 230
Location: Finland

PostPosted: Fri Dec 23, 2005 8:31 am    Post subject: Easier puzzle setup? Reply with quote

Although the way puzzles are setup today is functional and intuitive I would like to see one improvement - namely <any> move.

It is often in a puzzle that several possible moves are inconsequential and receive the same counter.
Currently enumerating all these moves with the same countermove can be a lot of work. It would be nice to set up a fictional puzzle somewhat like below:(where * is <any>)

** Qe8+ [Against any move by white, black moves Qe8+]
*Ra5 Qa8 [Against any move of Ra5, black moves Qa8]
*Ra5b5 Qb8 [Against any Ra5 move on 5th rank ,black moves Qb8]

I hope you get the my drift... There should be an <any>-button in the interface.
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adum
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Joined: 05 Jun 2005
Posts: 128

PostPosted: Fri Dec 23, 2005 11:10 pm    Post subject: Reply with quote

yeah, that's a good idea. i'd like to do it someday.

thanks,
adum
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